Overtime [DEMO]
A Roblox experience owned by Studio Blackout.
HorrorENhorrorstory-drivenchapter-based
Description (written by the developer; not a statement by this register)
Overtime is an entry in a series of horror stories told throughout chapters. With constant development to it's story. ❗Playing with headphones is highly recommended for the best experience. 🎖️Join our group for a special tester reward upon level completion. Development notes: Game is currently publicly released in a very limited state to test out features and collect reviews and critiques about it's features. Please leave all your thoughts and finds in out community server. Follow nightly updates on our community server! Credits: @MarkoGasta2 - Programming, Modelling, User Interface, Management, Producer @triceratopser - Animations, Support Ideas, Producer Special Thanks: @IvanMan99, @mijo615, @emigamex, @MohhayScripts, @STJEPAN7654, @JOSEPHINJO72
Last updated by the developer 24 Mar 2026, 21:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 16:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.