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Sail The World! ⚓️

Sail The World! ⚓️

A Roblox experience owned by Stereo Ant Studios.

RacingENboat racingupgrade mechanicssocial competition

Sail The World! ⚓️ is a racing experience created on 2023-04-16. The game has accumulated 8,914,991 lifetime visits and 51,518 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description highlights sailing mechanics, upgrades, and social features like inviting friends for cash.

Description (written by the developer; not a statement by this register)

🏝️ Can YOU reach the other side?! 👑 Sail further than your friends! 🔔 Check back soon for new updates! 👍 Like the game for more boats! GOAL: 100,000 LIKES ❓ Tutorial 💰 Sail your boat to get cash! ⬆️ Upgrade your fan to go faster! ⬆️ Upgrade your sail to go further! 😂 Invite friends for free cash! 🏷️ Tags: boat, ocean, sailing, fan, clicker, simulator, adventure, speed, fast, tycoon, upgrade, win, earn, explore, race, update, event, AFK, friends, run

Last updated by the developer 28 May 2026, 00:55 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
8,914,991
lifetime visits
97%
liked (103,519 👍 / 2,791 👎)
51,504
favourites (5.8 per 1k visits)
16 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

QUANTUM LEAP [10x DISTANCE!]
499 R$
RACE BOAT [10x SPEED!]
399 R$
ITEM MAGNET
299 R$
+3 EQUIP SLOTS
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,703,721 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0597no change
13 Aug 2026, 21:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.