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Sword Vs Wall

Sword Vs Wall

A Roblox experience owned by Retro Game Experiences.

SimulatorENclickerprogressionpets

Sword Vs Wall is a simulator experience created on 2023-04-17. The game has accumulated 7,855,181 lifetime visits and 8,763 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving hitting anvils, attacking mobs, and earning pets.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Vs Wall ⚒️ Hit the anvils to gain sword strength! 💎 Attack mobs and walls to progress through levels! 🏆 Earn wins & pets! Premium players get +2 strength per anvil hit!

Last updated by the developer 9 Mar 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
7,855,181
lifetime visits
96%
liked (19,153 👍 / 741 👎)
8,763
favourites (1.1 per 1k visits)
17 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Worlds
699 R$
x3 Wins
599 R$
x3 Strength
599 R$
+5 Pet Equips
499 R$
x2 Strength
399 R$
x2 Wins
399 R$
Auto Hatch
349 R$
Triple Hatch
299 R$
VIP Anvil
299 R$
+30 Pet Inventory
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed First Stage · progression2,882,963 · 0.00% win
Completed First World · progression915,729 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.