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[NEW!] Head Smash Simulator

[NEW!] Head Smash Simulator

A Roblox experience owned by Halt Studios & Sports.

SimulatorENclickerstrength trainingcustomization

Description (written by the developer; not a statement by this register)

⭐Welcome to Head Smash Wall Simulator! 🚨 NEW STAGES DAILY 💥 Destroy Walls with your Head! 💪 Train To Gain Strength! 🏆 Collect Wins, Trails, & Custom Heads! 👍 Like the game for +10 Strength! 🔔 Follow for Updates! ❤️ Join the Halt Studios & Sports Group for 50% More Wins! 📱 Follow us on Twitter for Codes - @StudiosHalt Heavily inspired by Punch Wall Simulator! Tags: Punch Wall Simulator, Punch, Wall Simulator, Simulator, Sim, Fun, Clicker

Last updated by the developer 2 Aug 2024, 20:16 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
39,613
lifetime visits
85%
liked (715 👍 / 122 👎)
436
favourites (11.0 per 1k visits)
17 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Strength!
599 R$
Double Speed!
399 R$
VIP
399 R$
Double Wins!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,616 · 0.00% win
Completed Forest! · progression5,951 · 0.00% win
Completed Desert! · progression3,296 · 0.00% win
Completed Cave! · progression774 · 0.00% win
Completed Volcano! · progression63 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:4585no change
15 Aug 2026, 20:3385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.