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Killer Clown Survival! [UPDATES!]

Killer Clown Survival! [UPDATES!]

A Roblox experience owned by Brazen Studios.

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Killer Clown Survival! [UPDATES!] is a horror experience created on 2017-10-17. It has recorded 1,437,022 lifetime visits and 22,305 favorites. The current like percentage stands at 54%. Currently, zero users are playing. The description notes updates including longer lasting battery lights, brighter lighting, fixed randomizer, fixed knife equip glitch, and map improvements. Players can choose to be the It Clown hunting innocents or survive as innocents in horror-themed maps.

Description (written by the developer; not a statement by this register)

Update log: - Longer lasting Battery light. - Brighter Lighting - Fixed randomizer - Fixed knife equip glitch - Map Improvements Be the It Clown and Hunt Innocents or be an Innocent and Survive the night! Fight and win the matches in these horror themed maps!

Last updated by the developer 8 Jul 2024, 07:19 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
1,437,022
lifetime visits
54%
liked (2,639 👍 / 2,288 👎)
22,301
favourites (15.5 per 1k visits)
17 October 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Clown Chance
350 R$
Infinite Battery Life
250 R$
VIP
99 R$
2x Battery Life
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5414 August 2026 — 54 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1954no change
14 Aug 2026, 12:3654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.