EVIL GRANDMA BARRY'S PRISON RUN! (OBBY!)
A Roblox experience owned by Deadly Patrick.
ObbyENobstacle courseescapeinternet meme mashup
EVIL GRANDMA BARRY'S PRISON RUN! (OBBY!) is an obby experience created on 2023-04-18. It records 8,877,357 lifetime visits and 1,797 favorites. The current player count is zero. The experience holds a 34% like percentage. It features twenty-five obstacles within its gameplay structure.
Description (written by the developer; not a statement by this register)
EVIL GRANDMA BARRY'S PRISON RUN! (OBBY!) EVIL GRANDMA BARRY'S PRISON RUN! (OBBY!) EVIL GRANDMA BARRY'S PRISON RUN! (OBBY!) Are you ready to break out of Prison?! Well let's do this! Today is Baby Barry's Shift and he isn't exactly the most vigilant guard in the Prison. This gives us more of an advantage to make our escape. Join my group to Support us & Get free trails, coils and more! https://www.roblox.com/groups/32026021/Deadly-Patrick#!/about Make your way though 25 challenging Obstacles and make it to freedom. Tags: QUEEN, SWAT Car, Barrys Son, Kid friend, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy Barry, Grimace, Grimace shake, FNAF, barby, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot barry, Mother barry, Siren Cop, SWAT
Last updated by the developer 11 Mar 2025, 18:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.