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Keep Rotating

Keep Rotating

A Roblox experience owned by K's developers.

Fighting & PvPENspinning mechanicsarena combatcharacter abilities

Description (written by the developer; not a statement by this register)

Are you ready to take on your friends in an epic battle for glory? Our new game is the perfect way to settle any score! With our unique gameplay mechanics, you'll be spinning around in circles, launching powerful strikes at your opponents and claiming victory in the name of honor! The objective of the game is simple: take control of your character and spin around the arena, using your powerful attacks to knock your opponents out of the game. With a range of different weapons and abilities to choose from, you'll be able to create your own unique fighting style and dominate your enemies. But be careful - your opponents will be doing the same thing! You'll need lightning-fast reflexes and precision timing to dodge incoming attacks and deliver your own crushing blows. The action is intense, the battles are unforgiving, and only the strongest and most skilled warriors will emerge victorious.

Last updated by the developer 21 Mar 2024, 07:18 UTC.

0
playing (measured 17 Oct 2026, 15:15 UTC)
6,237
lifetime visits
54%
liked (13 👍 / 11 👎)
35
favourites (5.6 per 1k visits)
18 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

MultiDoge.png · other0 · 0.00% win
3845fe4513b7f6411608798523.png · other0 · 0.00% win
Slice 1.png · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.