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Mine Blocks Simulator

Mine Blocks Simulator

A Roblox experience owned by Mega Simulator Games!.

SimulatorENsimulatorminingpet collection

Mine Blocks Simulator is a simulator experience created on 2023-04-18. It has accumulated 23,371,072 lifetime visits and 21,184 favorites. The game holds a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 New update at 30,000 Likes! ✨ Welcome to Mine Blocks Simulator! 💪 Train to get more powerful! ⛏️ Mine blocks for wins! 🥚 Open eggs! 😺 Collect pets! 🗺️ Unlock worlds! Premium players gain x1.5 boost! Group members earn special pet! 🔔 Follow for game updates! 👍 Like the game for new worlds! 👥 Invite your friends and get a boost!

Last updated by the developer 7 Apr 2026, 17:26 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
23,371,072
lifetime visits
96%
liked (31,620 👍 / 1,219 👎)
21,185
favourites (0.9 per 1k visits)
18 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Worlds
3,999 R$
Rainbow Pickaxe
749 R$
Diamond Pickaxe
449 R$
Fast Mine
349 R$
VIP
298 R$
x2 Strength
288 R$
x2 Rebirths
249 R$
Gold Pickaxe
249 R$
x2 Mine
249 R$
x2 Wins
199 R$
Triple Hatch
159 R$
+25 Pet Storage
99 R$
x2 Speed
99 R$
Teleport
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome11,139,478 · 100.0% win
ZONE 1 · progression7,501,484 · 100.0% win
ZONE 2 · progression5,084,736 · 80.0% win
ZONE 3 · progression4,253,254 · 80.0% win
ZONE 4 · progression2,926,111 · 80.0% win
ZONE 5 · progression2,007,517 · 0.00% win
INVITE1,720,372 · 0.00% win
ZONE 6 · progression1,184,770 · 0.00% win
ZONE 7 · progression833,243 · 0.00% win
ZONE 8 · progression280,908 · 0.00% win
ZONE 9 · progression245,254 · 0.00% win
ZONE 10 · progression237,190 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3296no change
13 Aug 2026, 16:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.