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Random Sword Fighting Game

Random Sword Fighting Game

A Roblox experience owned by Into the world group.

Fighting & PvPENSword FightingNPC CombatShop Mechanics

Description (written by the developer; not a statement by this register)

Random Sword Fighting Game How To Play? -Kill NPCS for 10 cash each kill -Save cash for items in shop -Hide away or fight enemies to make them lose items What's New? UPDATE 1.1 IS HERE! -Shop added -NPCS added -Buildings added -Decoration added What's in the next update? UPDATE 1.2 COMING SOON -Halloween Update! -Kill people for Candy -Find Items for a badge -Save Candy for Halloween Items -Other Stuff -Get Badges for swords -Item Description in Shop -More Decorations -Bug Fixes Note -This game is still being made, what is in the game is an update to keep our game fun and going -This game has no copyright to any game UPDATE EVERY SATURDAY

Last updated by the developer 13 Sept 2026, 22:52 UTC.

0
playing (measured 26 Sept 2026, 04:00 UTC)
1,382
lifetime visits
78%
liked (7 👍 / 2 👎)
3
favourites (2.2 per 1k visits)
18 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The most Generous of them all
1,000,000 R$
Super duper Generous
100,000 R$
Super Generous
10,000 R$
600
1,500 R$
Really Generous
1,000 R$
Hiii
100 R$
Hi
100 R$
Generous
100 R$
50
50 R$
Sigma
20 R$
RPG
15 R$
A castle game pass
10 R$
Thx
5 R$
Gold ticket
4 R$
### passes
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Creepy Award · other0 · 0.00% win
How did we get here · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.