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Generic Fight Gaem [FABULOUS SUMMER]

Generic Fight Gaem [FABULOUS SUMMER]

A Roblox experience owned by generic gaem productions.

Fighting & PvPENrandomizermelee combatitem slots

Description (written by the developer; not a statement by this register)

Generic Fight Gaem (GFG) is a Randomizer game. Each time you spawn you will be given 5 Items, each one having its own slot, those being: Fists, Heavy, Melee, Ranged, and Misc. Have fun fighting with all of the items the game has! You can equip Special Items via the Item Menu, if you own the item's respective Badge or Gamepass. However, You can also equip said items if you have enough Killstreak Tokens. You can press Z on ice to begin Ice Skating. Rules: Don't ruin the experience of other players. Don't cheat. Don't use alternate accounts, AFK players, or friends to get certain badges (Such as Pyromaniac). Don't falsely mod-call. !! WARNING !! This game contains fast-paced imagery and flashing lights which may not be suitable for people with photosensitive epilepsy. You can lower the amount of flashing lights in the settings, although you should still be extremely careful. The game was heavily inspired by Bloody Battle (Made by nicorocks5555) and CROSSROADS (Made by outbrik)

Last updated by the developer 10 Aug 2026, 00:48 UTC.

0
playing (measured 12 Aug 2026, 11:16 UTC)
48,273
lifetime visits
64%
liked (185 👍 / 105 👎)
304
favourites (6.3 per 1k visits)
19 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Hallows' Eve
275 R$
Mechanic's Certificate
175 R$
Retired Ninja's Training Class
125 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Party Time!!! · other273 · 0.00% win
Shock-ingly Bad Luck · other205 · 0.00% win
New Years Attendant · other142 · 0.00% win
Killing Spree · other88 · 0.00% win
Pyromaniac · other53 · 0.00% win
Auto-Parry: ON. · other41 · 0.00% win
Hero Notification · other23 · 0.00% win
Destructful Shenanigans · other18 · 0.00% win
Mechanic's Certificate [Gift] · other0 · 0.00% win
All Hallows' Eve [Gift] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3464no change
15 Aug 2026, 18:2064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.