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Rage Ladder Obby! 😡

Rage Ladder Obby! 😡

A Roblox experience owned by Nil Shiro.

ObbyENobstacle coursecompetitivetimer-based

Description (written by the developer; not a statement by this register)

😡 Try not to rage! 😡 🪜 Climb to the top of all the ladders in order to win! Make sure to reach the next color before the counter hits 0 or else you will fall! Once you make it to the top you will be rewarded with items to stop the other players from climbing! 🪜 👍 If you enjoy the game then please like and favorite! 👍 ⭐ Join the group to support me! ⭐ https://www.roblox.com/groups/17355334/Shiros-Shot#!/about ✅ Premium Benefits & Group Benefits! ✅ 1.5x Walk Speed! Inspired By: "😡Stairs Of RAGE!" ⚠️ If you encounter any bugs/errors please let me know on the group wall! ⚠️

Last updated by the developer 28 Apr 2023, 01:00 UTC.

0
playing (measured 13 Aug 2026, 06:23 UTC)
33,764
lifetime visits
42%
liked (51 👍 / 71 👎)
111
favourites (3.3 per 1k visits)
19 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Darkheart
300 R$
Rainbow Magic Carpet
300 R$
Hyperlaser Gun
250 R$
Laser Finger Pointers
200 R$
Venomshank
200 R$
Linked Sword
150 R$
Gravity Coil
100 R$
Speed Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome24,218 · 0.00% win
Winner · other7,399 · 0.00% win
10 Wins · progression52 · 0.00% win
25 Wins · progression10 · 0.00% win
50 Wins · progression3 · 0.00% win
100 Wins · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.