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Hamilton Simulator [BATTLE UPDATE]

Hamilton Simulator [BATTLE UPDATE]

A Roblox experience owned by Super League x Hamilton.

SimulatorENHamilton IPBattle MechanicsCompanion Collection

Hamilton Simulator [BATTLE UPDATE] is a simulator experience created on 2023-04-20. The game has accumulated 5,100,860 lifetime visits and 40,564 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The title features battle mechanics and companion systems within the simulator genre.

Description (written by the developer; not a statement by this register)

👊 Battle Update is live! 👊 Join your companions in battle as you lead the revolution. Featuring enhanced battle mechanics, you’ll be able to increase your squad’s attack powers by hitting the boost notes that appear while engaged in combat. Now you’re a part of the action! — Lead the Revolution. 🧭 Battle through 8 fantastic locations 🔓 Unlock,merge and trade 15 different companions, all with unique attacks 🎵 Featuring a soundtrack and locations from the musical, Hamilton. 🙌 No Robux needed More updates coming soon…. 🏆 REWARDS 🏆 👍 Favorite, Like and Join the Group to earn 1000 coins ❤️ Developed in partnership with Small World Games

Last updated by the developer 27 Aug 2025, 22:04 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
5,100,860
lifetime visits
97%
liked (36,179 👍 / 1,146 👎)
40,531
favourites (7.9 per 1k visits)
20 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:021first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Hamilton! · welcome245,208 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3297no change
24 Aug 2026, 01:2397no change
14 Aug 2026, 01:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.