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Dig To Treasure

Dig To Treasure

A Roblox experience owned by KEFTEME.

SimulatorENprison escapeauto-farmpet collection

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Dig To Treasure! [FREE UGC!] ⛏️ Dig your escape from different Prisons! 🏆 Gain Wins for escaping! ⚡️ Unlock better tools to dig faster! 🐾 Buy pets to gain more Power! ⭐ Beat all Prisons to prove you best Thief of the World! 🎁 Join KEFTEME group to get FREE Auto-Farm, Auto-Train and Auto-Open! 👍 Don't forget to put Like and Favorite!

Last updated by the developer 5 Jan 2026, 02:58 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
120,369
lifetime visits
89%
liked (911 👍 / 116 👎)
653
favourites (5.4 per 1k visits)
20 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
x2 Wins
299 R$
Fast Mine
299 R$
x2 Rebirths
299 R$
x2 Mine Damage
299 R$
x2 Strength
299 R$
Fast Training
299 R$
Triple Eggs
149 R$
Teleport
49 R$
+25 Pets
25 R$
x2 Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome60,441 · 0.00% win
Finish 1 World! · progression27,992 · 0.00% win
Finish 2 World! · progression12,208 · 0.00% win
Finish 3 World! · progression7,020 · 0.00% win
Finish 4 World! · progression5,117 · 0.00% win
Finish 5 World! · progression4,270 · 0.00% win
Finish 6 World! · progression4,061 · 0.00% win
Finish 7 World! · progression3,847 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.