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Bomb Clicker Simulator

Bomb Clicker Simulator

A Roblox experience owned by I Love JK.

SimulatorENclickersimulatorpets

Bomb Clicker Simulator is a Roblox experience in the simulator genre, created on 2023-04-21. The game has accumulated 7,546,574 lifetime visits and 10,507 favorites. Currently, zero users are playing. The title maintains a 97% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welome to Bomb Clicker Simulator! 🚨 NEW STAGES DAILY 💡 How to Play: - Click To Throw Bomb 💣 - Train To Gain Power 💥 - Collect Wins & Pets 👑 CODE: welcome, like500, like2000 👍 Pls like and favorite 👍 We do update every day Tags: Punch,Wall,Bomb,Dig,Block,Simulator,Fun,Win,Color,Pet,Collector,Treasure,Clicker

Last updated by the developer 22 Oct 2024, 08:14 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
7,546,574
lifetime visits
97%
liked (27,598 👍 / 714 👎)
10,504
favourites (1.4 per 1k visits)
21 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equip
649 R$
Ultra Luck
599 R$
Triple Hatch
449 R$
+2 Pet Equip
349 R$
Double Bomb
349 R$
Double Power
349 R$
Mega Luck
299 R$
Double Wins
249 R$
+50 Inventory Room
149 R$
VIP
99 R$
Super Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Forest (Level 1) · progression1,993,173 · 0.00% win
Bomb with friends · social919,030 · 0.00% win
Completed Mine (Level 2) · progression372,641 · 0.00% win
Completed Snow (Level 3) · progression113,094 · 0.00% win
Liked Game & Joined The Group · social61,691 · 0.00% win
Completed Volcano (Level 4) · progression35,198 · 0.00% win
Completed Desert (Level 5) · progression6,853 · 0.00% win
Completed Dream (Level 6) · progression3,024 · 0.00% win
Completed Moon (Level 7) · progression1,266 · 0.00% win
Completed Crystal (Level 8) · progression471 · 0.00% win
Completed Mill (Level 9) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2197no change
13 Aug 2026, 22:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.