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๐Ÿ Cambodia Angkor

๐Ÿ Cambodia Angkor

A Roblox experience owned by Cambodia Angkor [Cambodia].

Social & hangoutENsocial hangoutcultural explorationvoice chat

Cambodia Angkor is a social-hangout experience created on 2023-04-21. It has recorded 6,331,785 lifetime visits and 4,782 favorites. The experience holds a 64% like percentage. Currently, zero users are playing. The game features voice chat and mini-games within a theme inspired by Angkor and Khmer culture.

Description (written by the developer; not a statement by this register)

๐Ÿ‡ฐ๐Ÿ‡ญ CAMBODIA ANGKOR ๐ŸŒด โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โœจ Discover the Kingdom of Wonder ๐ŸŽฎ A social hangout inspired by Angkor & Khmer culture ๐Ÿ‘ซ Meet new friends & vibe together ๐ŸŽค Voice Chat enabled โ€“ talk, chill, have fun ๐Ÿฏ Explore Island, nature, night vibes & hidden spots ๐Ÿ•น๏ธ Play mini-games & join special events ๐Ÿ’ƒ Dance, emote & show your unique style ๐Ÿ“ธ Take aesthetic photos & unlock secrets โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐ŸŒ Relax, explore, and create your own story VOICE CHAT โœ… โšก More updates coming soon โญ Thanks for playing Cambodia Angkor

Last updated by the developer 3 Aug 2026, 15:24 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
6,331,785
lifetime visits
64%
liked (2,332 ๐Ÿ‘ / 1,319 ๐Ÿ‘Ž)
4,791
favourites (0.8 per 1k visits)
21 April 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Cool Player
50 R$
Boombox
35 R$
Tool
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome badge ยท welcome633,532 ยท 35.6% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6413 August 2026 โ€” 64 % liked23 August 2026 โ€” 64 % liked2 September 2026 โ€” 64 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 63โ€“65 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3664no change
23 Aug 2026, 23:3564no change
13 Aug 2026, 23:3564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.