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[UPD 2๐ŸŒŒ] Stat Factory Simulator

[UPD 2๐ŸŒŒ] Stat Factory Simulator

A Roblox experience owned by Ro: Infinity.

SimulatorENincrementalstat grindingreset layers

Description (written by the developer; not a statement by this register)

Welcome to Stat Factory Simulator! - Private Servers are free! ๐Ÿ‘ - Server Progression (Server Points) saves on Private Servers! ๐ŸŒŸ This is an incremental game where you go through many reset layers such as Light, Charge, Nuclear.. โซYou can also buy upgrades. Stats and upgrades grant many boosts between themselves to assure a cool and balanced progression!โซ ๐ŸŒGrind your stats and become the best of all on leaderboards!๐ŸŒ ๐Ÿ”AFK on buttons to get fragments and grind achievements!๐Ÿ” ๐Ÿš€Unlock new worlds by grinding stats to progress in the game!๐Ÿš€ Join the Community Server for Sneak Peaks ๐Ÿ‘€ and the Roblox Group for x1.5 Fragment Luck ๐Ÿ€ and a cool Chat Tagโœจ! Recent Update (Update 4 Part 1) v1.4: -Fusion! -Fragment Upgrades in Darkness World -New Chat! -Recovery Buttons! -New Stat! Credits: -FoundForces Inspired by Infinite Rarities and Grass Cutting Incremental

Last updated by the developer 5 Oct 2024, 11:07 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
426,974
lifetime visits
68%
liked (1,202 ๐Ÿ‘ / 569 ๐Ÿ‘Ž)
2,756
favourites (6.5 per 1k visits)
21 April 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

X3 Power
299 R$
VIP
299 R$
Speed Boost
149 R$
50% Fragment Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome207,619 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6814 August 2026 โ€” 68 % liked24 August 2026 โ€” 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 67โ€“69 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3468no change
14 Aug 2026, 22:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.