Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🔥New!] Fly Tower To Heaven

[🔥New!] Fly Tower To Heaven

A Roblox experience owned by Archive Entertainment.

Tower defenseENtower climbflight mechanicsleaderboards

Description (written by the developer; not a statement by this register)

Welcome to the "Tower To Heaven" ✔️ In-Game Codes are available on Our Community Server 🕊️ Fly and complete Stages! ✨ Upgrade your Features! 🎁 Be the first to complete the Tower! 🔥 Enjoy the game with your friends on free VIP Servers! 😃 Become Number One on leaderboards! ✨ Buy server events! 🎁 Release At [04/21/23] 💡 Join the "Archive Entertainment" group for Chat Tag and In-Game Tag! Have Fun!

Last updated by the developer 14 May 2023, 16:16 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
12,999
lifetime visits
73%
liked (11 👍 / 4 👎)
3
favourites (0.2 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
1,999 R$
x2 Up-Speed
220 R$
VIP
199 R$
x2 Coins
199 R$
x2 Movement
199 R$
God Trail
99 R$
Rainbow Trail
50 R$
Pink Trail
25 R$
Natural Trail
25 R$
Lava Trail
25 R$
Black Trail
25 R$
Ocean Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Game · welcome10,705 · 0.00% win
Win Game · progression979 · 0.00% win
Five Wins · progression14 · 0.00% win
Ten Wins · progression3 · 0.00% win
Hundred Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.