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Energy Tycoon 2

Energy Tycoon 2

A Roblox experience owned by Karmic Games.

TycoonENspace explorationresource managementincremental growth

Energy Tycoon 2 is a tycoon experience created on 2023-04-22. The game currently has 139 players online and 1,628,116 lifetime visits. It holds 14,526 favorites and maintains an 85% like percentage. The experience features over 1,500 buttons, eight planets, and twenty crystals for energy harvesting mechanics.

Description (written by the developer; not a statement by this register)

Loading may take a long time as this is a VERY large game! If you find a bug, please make a group forum post about it. Latest Major Update - 1.7.0 - Added Europa - 1M Visits Event: Enjoy 2X Currency & EXP Until 3/30/2026 - Fixed Dozens of Bugs Enjoy the update! <3 In Energy Tycoon 2, you use the power of magical crystals to harvest energy, gain power, and expand your production across multiple locations, moons, and planets. -> 1500+ Buttons -> 8 Planets -> 20 Crystals Thank you all so much for helping the game reach 1M visits! HEAVILY inspired by old tycoons on Roblox. This game took two years and a tremendous amount of time and effort, so I hope you enjoy it :) I hope you can enjoy this game despite it's imperfections. (This game is not affiliated or based off of any other game with 'Energy Tycoon' in the name.) Latest Update: 1.7.3

Last updated by the developer 13 Aug 2026, 12:11 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
1,649,737
lifetime visits
85%
liked (6,106 👍 / 1,047 👎)
14,526
favourites (8.8 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88119103.510 August 2026 — 119 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–124 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-31
10 Aug 2026, 20:06119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
299 R$
MVP Pack
179 R$
VIP Pack
119 R$
Donation
100 R$
X3 EXP
89 R$
Auto-Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome630,282
Rebirth 1 · progression119,462
The Moon · other78,276
Mars · other72,497
Venus · other63,014
Mercury · other56,860
Titan · other51,910
Rebirth 2 · progression37,182
Pluto · other24,240
Europa · other17,656
Secret 3 · secret17,352
Rebirth 3 · progression13,608
Secret 6 · secret8,498
Secret 1 · secret8,320
Secret 12 · secret7,936

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5485no change
14 Aug 2026, 11:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.