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Energy Tycoon 2

Energy Tycoon 2

A Roblox experience owned by Karmic Games.

TycoonENspace explorationresource managementincremental growth

Energy Tycoon 2 is a tycoon experience created on 2023-04-22. The game currently has 139 players online and 1,628,116 lifetime visits. It holds 14,526 favorites and maintains an 85% like percentage. The experience features over 1,500 buttons, eight planets, and twenty crystals for energy harvesting mechanics.

Description (written by the developer; not a statement by this register)

Loading may take a long time as this is a VERY large game! If you find a bug, please make a group forum post about it. Latest Major Update - 1.7.0 - Added Europa - 1M Visits Event: Enjoy 2X Currency & EXP Until 3/30/2026 - Fixed Dozens of Bugs Enjoy the update! <3 In Energy Tycoon 2, you use the power of magical crystals to harvest energy, gain power, and expand your production across multiple locations, moons, and planets. -> 1500+ Buttons -> 8 Planets -> 20 Crystals Thank you all so much for helping the game reach 1M visits! HEAVILY inspired by old tycoons on Roblox. This game took two years and a tremendous amount of time and effort, so I hope you enjoy it :) I hope you can enjoy this game despite it's imperfections. (This game is not affiliated or based off of any other game with 'Energy Tycoon' in the name.) Latest Update: 1.7.3

Last updated by the developer 13 Aug 2026, 12:11 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
1,649,737
lifetime visits
86%
liked (6,422 👍 / 1,089 👎)
15,754
favourites (9.5 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88119103.510 August 2026 — 119 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–124 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-31
10 Aug 2026, 20:06119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
299 R$
MVP Pack
179 R$
VIP Pack
119 R$
Donation
100 R$
X3 EXP
89 R$
Auto-Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome677,620 · 100.0% win
Rebirth 1 · progression127,965 · 19.6% win
The Moon · other83,626 · 11.1% win
Mars · other77,357 · 11.4% win
Venus · other67,309 · 6.8% win
Mercury · other60,847 · 6.8% win
Titan · other55,707 · 10.0% win
Rebirth 2 · progression40,469 · 11.4% win
Pluto · other26,983 · 9.3% win
Europa · other20,092 · 5.0% win
Secret 3 · secret19,117 · 3.2% win
Rebirth 3 · progression15,151 · 3.9% win
Secret 6 · secret9,678 · 2.5% win
Secret 1 · secret9,429 · 4.6% win
Secret 12 · secret9,079 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0586no change
13 Oct 2026, 14:0486+1
3 Oct 2026, 14:0385no change
23 Sept 2026, 14:0285no change
13 Sept 2026, 13:5085no change
3 Sept 2026, 13:4885no change
24 Aug 2026, 11:3885no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 11:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.