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[🔥]Hex: 4 Dominions

[🔥]Hex: 4 Dominions

A Roblox experience owned by Celeste Sky Production.

AdventureENhexariafangamestrategy

Description (written by the developer; not a statement by this register)

A hexaria fangame under the creators' permission. 24 / 2 / 2026 UPDATE: THE E FLAME PART 1 UPDATE IS HERE 2 NEW MAPS 2 NEW UNITS AND MUCH, MUCH MORE TO COME

Last updated by the developer 17 Jun 2026, 20:23 UTC.

0
playing (measured 11 Aug 2026, 22:37 UTC)
360,924
lifetime visits
88%
liked (292 👍 / 40 👎)
706
favourites (2.0 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:371first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Adept · progression866 · 0.00% win
Elite · other576 · 0.00% win
Enlightenment · other474 · 0.00% win
Sophisticated · other256 · 0.00% win
Hot Pie · other198 · 0.00% win
Forsakened · other157 · 0.00% win
Legend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked4 September 2026 — 88 % liked14 October 2026 — 88 % liked14 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 03:3588no change
4 Sept 2026, 01:4988no change
14 Aug 2026, 23:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.