Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Obby Race PRE-ALPHA V2 TEST

Obby Race PRE-ALPHA V2 TEST

A Roblox experience owned by UND Studios.

ObbyENobstacle coursealpha testremastered

Description (written by the developer; not a statement by this register)

Hello and welcome to Obby Race This game is currently open to everyone but it will soon be closed for exclusive Alpha Testers who will receive Early Access to the full release! This is currently an alpha concept. This game may have bugs as it is in alpha. If you want to see this game become a full-release reality please click like and the follow button for game updates. Originally designed in 2017, Remastered in 2023. Join the group! https://www.roblox.com/groups/17234837/OD-Studios#!/about Join our server to report bugs and receive updates! (Link in Group) Anyone who has purchased game passes on the Sblocks250 version will automatically transfer them here in the ALPHA release. ---> Though this game is in Alpha it loads a lot of assets at once causing some Input Latency or lag, You will need a good system to run. Loading maps may take longer for people with slower systems. <---

Last updated by the developer 30 Sept 2025, 11:43 UTC.

0
playing (measured 13 Aug 2026, 23:19 UTC)
364
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (13.7 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Graveyard · progression5 · 0.00% win
Completed Grass Lands · progression4 · 0.00% win
George's Book · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.