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Caves Roleplay

Caves Roleplay

A Roblox experience owned by Caves Roleplay Group.

RoleplayENcavesroleplaycommunity

Description (written by the developer; not a statement by this register)

im sorry if you cant play this its not my Fault hello --credits-- credits to nlаdd71010 for making caves and CARLITO FOR Transparent-Rotten-Creature also thanks to Ronin for Badge art This game is a (kinda) roleplay game for The caves, go play the caves here: https://www.roblox.com/games/125616701276847/The-Caves-RELEASE --miscellaneous-- join the (not real) community server to suggest ideas for the next update flashing lights warning

Last updated by the developer 11 Aug 2026, 23:05 UTC.

6
playing (measured 16 Aug 2026, 17:53 UTC)
15,111
lifetime visits
91%
liked (31 👍 / 3 👎)
65
favourites (4.3 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

do you fear death
9,988,113 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Server Breaker · progression65 · 57.1% win
Weird Snack · other54 · 57.1% win
Event winner · social46 · 0.00% win
sleepy fish · other45 · 57.1% win
Small Glass Ball Pet. · collection43 · 57.1% win
Error.png · other29 · 57.1% win
Pumpkin Collector · collection20 · 0.00% win
The Void · progression19 · 0.00% win
Frozen Tower · progression17 · 0.00% win
Artificial Incompetence · other17 · 0.00% win
why · other14 · 0.00% win
The World Unfolding · secret9 · 0.00% win
Forego · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.