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Slap Block Breaker

Slap Block Breaker

A Roblox experience owned by goated prod.

SimulatorENclickerpet collectionidle progression

Description (written by the developer; not a statement by this register)

Welcome to Slap Block Breaker! 🧱 Slap Training Bags to Get Stronger🏋️ Slap, Punch, and Destroy Wall Blocks 👋 Gain Wins and Hatch Crazy, Rare, Epic, Rainbow Pets 🐾 🌈 Explore and adventure through different worlds 🌎 Premium players gain +10 Speed and +10% Damage 🌟

Last updated by the developer 11 May 2023, 03:06 UTC.

0
playing (measured 12 Aug 2026, 03:36 UTC)
3,988
lifetime visits
68%
liked (26 👍 / 12 👎)
28
favourites (7.0 per 1k visits)
24 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Pet Equip
299 R$
2x Slap Speed
299 R$
VIP
299 R$
2x Strength
299 R$
2x Wins
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,737 · 0.00% win
Reach World 2 · progression840 · 0.00% win
Reach World 3 · progression491 · 0.00% win
Reach World 5 · progression110 · 0.00% win
Reach World 6 · progression70 · 0.00% win
Reach World 7 · progression51 · 0.00% win
Reach World 8 · progression45 · 0.00% win
Reach World 9 · progression36 · 0.00% win
Reach World 10 · progression31 · 0.00% win
Reach World 11 · progression29 · 0.00% win
Reach World 12 · progression25 · 0.00% win
Reach World 13 · progression19 · 0.00% win
Reach World 14 · progression15 · 0.00% win
Reach World 4 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.