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Edited Rooms+

Edited Rooms+

A Roblox experience owned by Glowts Group.

HorrorENhorrorentity avoidancefangame

Description (written by the developer; not a statement by this register)

Journey alone or with others through the rooms, but whatever you do, don't let them catch you... 📤 Go through the rooms to get out of this office 🙈 Use the lockers and tables to avoid entities 🔦 Use your flashlight to light the way 🚪Use the checkpoints so you don't have to go all the way back again ⚒️This is a recreation of "Rooms," which has better designs and mechanics. 📱And remember that this game was made in Studio Lite, so it's not as good as other Rooms Fangames.

Last updated by the developer 2 Sept 2026, 12:08 UTC.

0
playing (measured 19 Sept 2026, 17:46 UTC)
2,740
lifetime visits
70%
liked (37 👍 / 16 👎)
22
favourites (8.0 per 1k visits)
25 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The journey has begun! · welcome201 · 100.0% win
A-100 · progression138 · 0.00% win
A-200 · progression121 · 0.00% win
A-300 · progression119 · 0.00% win
A-400 · progression110 · 0.00% win
A-500 · progression98 · 0.00% win
A-600 · progression95 · 0.00% win
A-700 · progression85 · 0.00% win
Echo of the end · progression76 · 0.00% win
Final Silence, Final Stretch! · progression47 · 0.00% win
Completed Journey! · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.