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Rooms: Revisited

Rooms: Revisited

A Roblox experience owned by The Sunky Community.

HorrorENhorrorremakenicorocks5555

Description (written by the developer; not a statement by this register)

⚠️WARNING:⚠️ THIS GAME IS CANCELLED. IT WAS LIKE 95% DONE BUT WE GOT LAZY TOWARDS THE END AND COULDN'T FINISH. SO IT'S VERY LIKE UNPOLISHED OR SOMETHING. Journey alone or with others through this remake of nicorocks5555's rooms but whatever you do don't let them catch you. ⚠️ Epilepsy, sound, and flashing lights warning. 🎧 Headphones recommended. 📷 Max graphics recommended. 🧍 One Player recommended. 🍇Josephix: Builder, Audio Design, Game Design.🍇 💎Gem: Animator, Builder.💎 🐇BunniiLunar: Builder, Graphics Design.🐇 🖥️mihaDev: Coder, Builder.🖥️ 🐟Fishy: Builder.🐟 🎶Bobross is white: Music Producer, Audio Design.🎶 (NOT HIS ACTUAL NAME BUT ROBLOX KEEPS CENSORING IT LOL) Extra Credits Hyperspace: Run Script Inspired by nicorocks5555's Rooms and LSplash's Doors.

Last updated by the developer 16 Dec 2025, 01:34 UTC.

0
playing (measured 11 Aug 2026, 06:02 UTC)
1,400
lifetime visits
82%
liked (9 👍 / 2 👎)
20
favourites (14.3 per 1k visits)
25 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enjoy your stay. · welcome771 · 0.00% win
A-1000 · other21 · 0.00% win
... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.