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[3114] Playable SCPs

[3114] Playable SCPs

A Roblox experience owned by Reb's Community.

HorrorENSCP FoundationAsymmetric MultiplayerHorror

[3114] Playable SCPs is a horror experience created on 2023-04-25. It records 3,341,705 lifetime visits and 16,758 favorites. The title holds a 66% like percentage with 9 concurrent players. The description notes it is a rebuild of a previous title, currently in an alpha stage with potential instability.

Description (written by the developer; not a statement by this register)

Playable SCPs is a full rebuild of the original game Playable SCPs: Legacy with a lot more polish, content and rewriting. Become an SCP, a NPC or a Dummy and earn points by beating other entities to buy more characters. The game went public very early due to being discontinued at a time, so the game is in alpha stage and has barely anything done. Experience might be unstable. This game is heavily inspired by HOURS. Game is originally created and developed by @she_speakslua, but is now being updated by @kichasiekdjjsjsjdjfj The first (original) game: https://www.roblox.com/games/6886268594

Last updated by the developer 10 Jul 2026, 03:50 UTC.

9
playing (measured 10 Aug 2026, 16:46 UTC)
3,341,705
lifetime visits
66%
liked (7,160 👍 / 3,645 👎)
17,114
favourites (5.1 per 1k visits)
25 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4616first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other15,444 · 0.00% win
The sculpture · other12,250 · 2.7% win
Still Burning · other7,231 · 1.9% win
Doctor's Army · other4,874 · 0.50% win
Stage 1 · progression3,296 · 0.30% win
You tried. · other3,190 · 0.00% win
Stage 2 · progression2,194 · 0.30% win
Victory1,750 · 0.30% win
Endless Survival · other290 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked23 October 2026 — 66 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0666no change
13 Oct 2026, 05:0566no change
3 Oct 2026, 05:0466no change
23 Sept 2026, 05:0366no change
13 Sept 2026, 05:0366no change
3 Sept 2026, 05:0266no change
24 Aug 2026, 05:0166no change
14 Aug 2026, 05:0166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.