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Cruise Tycoon 🛳️

Cruise Tycoon 🛳️

A Roblox experience owned by Windburst Banana.

TycoonENTycoonOcean ThemeSocial Role-play

Cruise Tycoon is a Roblox experience in the tycoon genre, created on April 25, 2023. The game has accumulated 6,287,446 lifetime visits and holds 20,888 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🛳️ Welcome to Cruise Tycoon! Build your dream ship and enjoy it with your friends. Play now! Thank you for all the support in creating this game. Tags: Ocean, Fishing, Mermaid, Summer, Water, Role-play, RP, Yacht, Boat, Socialize, Party, Pets, Home, Avatar, Free, New, Cute, Race, Sea, Fashion, Simulator, Depth, Obby, Underwater, Story,

Last updated by the developer 15 Nov 2025, 12:41 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
6,287,446
lifetime visits
94%
liked (18,297 👍 / 1,191 👎)
20,880
favourites (3.3 per 1k visits)
25 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome3,193,432 · 100.0% win
25% Completion (Cruise) · progression877,286 · 43.5% win
50% Completion (Cruise) · progression178,914 · 0.00% win
75% Completion (Cruise) · progression43,008 · 0.00% win
100% Completion (Cruise) · progression24,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3894no change
23 Aug 2026, 23:3894no change
13 Aug 2026, 23:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.