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My Cafe Tycoon ☕

My Cafe Tycoon ☕

A Roblox experience owned by Internet Arcade.

TycoonENcafe managementidle simulationdecor customization

My Cafe Tycoon ☕ is a Roblox experience in the tycoon genre, created on April 25, 2023. The game has accumulated 1,890,342 lifetime visits and 27,596 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

💎 Use Code: "COFFEEKINGDOM25" for $25,000 and "CAFETYCOON4EVER" for another $35,000! >>>> 🏆 New Code at 50K Likes! 🏆 <<<< ☕ Welcome to My Cafe(é) Tycoon! 🍽️ 🏪 Build your dream café with themes and decor! 👨‍🍳 Hire skilled chefs for irresistible coffee! 💵 Manage finances for a profitable café business! 📈 Expand to attract more customers for success! Get ready to jump on a café tycoon adventure where you'll create the ultimate dining experience for Robloxians! ✨ Show your support by favouriting ⭐ and thumbs up 👍 the game! 🔔 Join our community for $50,000 starting money and the latest updates 🎁 https://www.roblox.com/communities/16231602/Internet-Arcade#!/about 🐞 We are aware that there may be bugs in some places. Please report them on our community server! Vectors from: flaticon, freepik, Adobe, SVGRepo Tags: tycoon, cafe, multiplayer, bake, fun, cook, simulator, pc, mobile, coffee, idle

Last updated by the developer 14 Apr 2026, 17:54 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
1,890,342
lifetime visits
96%
liked (34,478 👍 / 1,594 👎)
27,605
favourites (14.6 per 1k visits)
25 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Customers 👥
399 R$
Premium Pass 🎟️
399 R$
Double Money 💸
179 R$
Starter Pack 🎒
149 R$
Auto Collect 🧲
99 R$
Custom Café Music 📻
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome961,691 · 100.0% win
Completed The Tycoon! · progression47,967 · 0.00% win
Premium Member · other149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0396no change
14 Aug 2026, 10:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.