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Wall Knife Simulator 🗡️

Wall Knife Simulator 🗡️

A Roblox experience owned by Knife Throwing Simulator.

SimulatorENsimulatorknife throwingpet collection

Wall Knife Simulator is a simulator experience created on April 26, 2023. It has accumulated 7,713,774 lifetime visits and 14,723 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The experience focuses on knife throwing mechanics and target destruction.

Description (written by the developer; not a statement by this register)

Thank you for 5000 likes, use code "5000LikesWooHoo" 👍 10,000 thumbs up for a new special code Use your knife to destroy any targets in your way, and become the best knife thrower in history! 💪 Gain strength to destroy harder targets 🔪 Equip cool new knives and effects 🐾 Collect the cutest pets for a training boost 💀 Kill any targets in your way 🎯 Premium members get a 10% damage boost 🎯 Made by @lollypop99p @XxmikeyXx112

Last updated by the developer 10 Sept 2024, 03:00 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
7,713,774
lifetime visits
91%
liked (11,014 👍 / 1,119 👎)
14,720
favourites (1.9 per 1k visits)
26 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,535,575 · 0.00% win
First Win! · progression3,391,446 · 0.00% win
100 Wins · progression1,234,095 · 0.00% win
1000 Wins · progression466,548 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0791no change
13 Aug 2026, 22:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.