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Corridors 🚪 (LEGACY VERSION)

Corridors 🚪 (LEGACY VERSION)

A Roblox experience owned by MayceelfStudios.

HorrorENhorrorentity-survivalinspired-by-doors

Description (written by the developer; not a statement by this register)

The Corridors. The rules are simple: DONT LET THEM CATCH YOU. This game is pre-alpha, and its nowhere near complete. The game contains a LOT of glitches, and i mean it. Everything seen in the game may be changed, even lore. Your objective is to navigate through these corridors and retieve the Purplestone Sword. Beware of the entities the corridors contain. Press F to open Flashlight Press C to Crouch Press Shift to Sprint This game has flashing lights and loud sounds. Headphones are recommended as the game contains sound hints. The game is heavly inspired by Doors by Redibles and LSplash and mildly inspired by Pressure, Grace and Block Tales. By Mayceelf Studios, mostly delevoped solo by Mayceelf.

Last updated by the developer 8 Jan 2026, 14:37 UTC.

0
playing (measured 16 Aug 2026, 05:45 UTC)
1,195
lifetime visits
82%
liked (14 👍 / 3 👎)
11
favourites (9.2 per 1k visits)
26 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

RUN FROM IT · progression25 · 0.00% win
its a good day · progression18 · 0.00% win
Make Haste · other17 · 0.00% win
Firethrower · progression15 · 0.00% win
TIME IS UP · other13 · 0.00% win
???? Ending. · progression13 · 0.00% win
Are We Dead? · secret13 · 0.00% win
ALWAYS SUFFER · other11 · 0.00% win
Knife'd! · other2 · 0.00% win
Shard Hunter · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.