Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Deadquatica [Early Development]

Deadquatica [Early Development]

A Roblox experience owned by -Savage Studios-.

SurvivalENzombie survivalunderwaterpermadeath

Description (written by the developer; not a statement by this register)

A zombie survival game that takes place underwater as an aquatic species. UNDER DEVELOPMENT. This game has permadeath Inspired by Rogue Lineage, Deepwoken, Reason 2 Die, and Savage Studio's creativity --------------------- Credits: ZenMatrix - Owner, Game Designer, Lead Scripter Ur - Builder, Idea specialist, People Connector Brent - Builder [Savage Studios Alpha Testers] - The amazing support I need to make this come alive

Last updated by the developer 5 Apr 2024, 02:00 UTC.

0
playing (measured 12 Aug 2026, 00:47 UTC)
1,115
lifetime visits
79%
liked (26 👍 / 7 👎)
51
favourites (45.7 per 1k visits)
26 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God of Ads [Read Desc]
800 R$
Early Deal [Read desc]
150 R$
Mega Donation
100 R$
Donations
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Deadquatica · welcome330 · 0.00% win
Original Pioneers · welcome41 · 0.00% win
Sovereign Blessing · other8 · 0.00% win
Alpha Tester · other0 · 0.00% win
Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.