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Anime Ultimate Simulator

Anime Ultimate Simulator

A Roblox experience owned by Crew Games Inc.

SimulatorENanimesimulatorcombat

Anime Ultimate Simulator is a simulator experience created on 2023-04-26. It has recorded 4,054,105 lifetime visits and 15,057 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description highlights exploring universes, unlocking abilities, and collecting allies. VIP members receive double loot in the Rewards Zone.

Description (written by the developer; not a statement by this register)

Welcome to Anime Ultimate where strength means everything! 🌌 Explore and defeat enemies from different universes 🔥 Unlock and use ultimate abilities consisting of multiple different animes ⚔️ Collect allies and form teams to help you become stronger ✨ VIP/Premium members earn 2X loot in the Rewards Zone 😍 Code: "newyear" and "clover" 👍 New code at 5k likes! All devices are supported!

Last updated by the developer 24 Jul 2025, 07:05 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
4,054,105
lifetime visits
90%
liked (7,789 👍 / 857 👎)
15,054
favourites (3.7 per 1k visits)
26 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
799 R$
Super Lucky
449 R$
+1 Skill Equip
449 R$
Extra Dungeon Loot
399 R$
Faster Open
349 R$
+1 Artifact Equip
349 R$
2x Yen
349 R$
Triple Open
299 R$
Instant Pet Trait
249 R$
Extra Pet Storage
249 R$
+1 Pet Equip
249 R$
Magnet
99 R$
Teleport
99 R$
Lucky
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,095,900 · 0.00% win
First Island Complete · progression131,243 · 0.00% win
Raid Complete · progression35,499 · 0.00% win
Second Island Complete · progression31,196 · 0.00% win
Third Island Complete · progression12,012 · 0.00% win
Fourth Island Complete · progression6,161 · 0.00% win
Easy Trial Complete · progression4,743 · 0.00% win
Fifth island Complete · progression4,236 · 0.00% win
Sixth Island Complete · progression3,280 · 0.00% win
Seventh Island Complete · progression2,603 · 0.00% win
Eighth Island Complete · progression2,174 · 0.00% win
Normal Trial Complete · progression1,726 · 0.00% win
Ninth Island Complete · progression1,616 · 0.00% win
Tenth Island Complete · progression1,229 · 0.00% win
Eleventh Island Complete · progression876 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1990no change
24 Aug 2026, 03:1890no change
14 Aug 2026, 03:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.