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[🎯1.0]Beat Army-Wall Simulator

[🎯1.0]Beat Army-Wall Simulator

A Roblox experience owned by Hotpot Studio II.

SimulatorENsimulatorshootingpets

[🎯1.0]Beat Army-Wall Simulator is a simulator experience created on 2023-04-27. It has accumulated 2,735,493 lifetime visits and 5,124 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description notes weekly stage updates and includes promotional codes for likes and Discord access.

Description (written by the developer; not a statement by this register)

Welcome to Beat Army-Wall Simulator ! 🚨 NEW STAGES WEEKLY 🎯 Shoot Target To Gain Strength 🔫 Beat Army-Walls! 🏆 Collect Wins & Pets! Contains Bugs And Translation Problems Welcome Code: welcometohotpot2 100 Likes Code: 100likes 500 Likes Code: 500better 2000 Likes Code: 2000newbee Next Code At 5000 Likes JOIN DC FOR MORE CODES

Last updated by the developer 19 Feb 2025, 18:55 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
2,735,493
lifetime visits
79%
liked (2,356 👍 / 617 👎)
5,124
favourites (1.9 per 1k visits)
27 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome1,527,550 · 0.00% win
arrived stage2 · progression667,117 · 0.00% win
arrived stage3 · progression474,732 · 0.00% win
arrived stage4 · progression93,220 · 0.00% win
arrived stage 5 · progression86,030 · 0.00% win
arrived stage6 · progression51,896 · 0.00% win
arrived stage7 · progression22,377 · 0.00% win
arrived stage8 · progression3,660 · 0.00% win
VIP · other609 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.