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[Free UGC] Great Sword Simulator

[Free UGC] Great Sword Simulator

A Roblox experience owned by BlockMaker.

SimulatorENSwordSimulatorPets

[Free UGC] Great Sword Simulator is a simulator experience created on 2023-04-28. It has accumulated 10,742,028 lifetime visits and 16,753 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The title indicates free UGC availability.

Description (written by the developer; not a statement by this register)

Welcome to Smash Great Sword Simulator! 🌟 How to play: Train to get Power 🏋️ Smash enemies for Wins 💥 Summon heroes to fight for you 🧙‍♂️ Defeat the powerful boss 👾 PREMIUM PLAYERS GET +20% POWER ❤️ Like the game for free UGC & codes! ❤️ Like the game and join the group for daily chest rewards! Tags: Monster, Dragon, Boss, Fight, Sword, Defeat, Friends, Fun, Click, Fast, Hero, Pets, Arm, Rainbow, Smash, Rebirth, Energy, Toilet, Shoot, Simulator, Friends, Anime

Last updated by the developer 19 Jun 2026, 04:17 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
10,742,028
lifetime visits
92%
liked (13,436 👍 / 1,169 👎)
16,754
favourites (1.6 per 1k visits)
28 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Void Crafting
1,799 R$
Ultra Luck
699 R$
+3 Hero Equip
449 R$
Triple Summon
299 R$
Easy Craft
299 R$
Double Diamond
298 R$
Double Damage
248 R$
Fast Summon
129 R$
Super Luck
98 R$
Auto Rebirth
89 R$
Teleport
89 R$
+100 Hero Inventory
79 R$
Super Magnet
69 R$
+50 Hero Inventory
49 R$
Auto Summon
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,098,104 · 0.00% win
Battle · other2,372,219 · 0.00% win
Boss · progression1,954,565 · 0.00% win
World 2 · progression739,256 · 0.00% win
World 3 · progression215,368 · 0.00% win
World 4 · progression12,049 · 0.00% win
World 5 · progression2,148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:5192no change
23 Aug 2026, 19:5092no change
13 Aug 2026, 19:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.