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[🪑TABLEFLIP] Slap Battles But Better

[🪑TABLEFLIP] Slap Battles But Better

A Roblox experience owned by L0L Studio.

[🪑TABLEFLIP] Slap Battles But Better is a Roblox experience created on April 28, 2023. The game has accumulated 586,124 lifetime visits and 820 favorites. Currently, zero players are active. The title holds a 49% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 21 May 2026, 19:26 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
586,124
lifetime visits
49%
liked (534 👍 / 555 👎)
820
favourites (1.4 per 1k visits)
28 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERKILL
666 R$
5x Slaps
300 R$
Private Server +
200 R$
2x Slaps
175 R$
Boombox
150 R$
Extra Emote Slots
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome222,482 · 100.0% win
Zeus's Wrath · other10,309 · 0.00% win
Wait... This Isn't Roblox! · other9,389 · 0.00% win
Meet Snorki! · other7,338 · 0.00% win
Death Doger · other4,694 · 0.00% win
Golden Slapple · collection1,874 · 0.00% win
Sky High! · other1,665 · 0.00% win
Plate Master · progression1,560 · 0.00% win
ggs · other1,508 · 0.00% win
[REDACTED] · other1,435 · 0.00% win
Tjs Aproved · other846 · 0.00% win
Ascended · progression810 · 0.00% win
Harbinger of death · other656 · 0.00% win
Memento Mori · other537 · 0.00% win
Unphased · other536 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked13 September 2026 — 49 % liked3 October 2026 — 49 % liked23 October 2026 — 49 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:2049no change
3 Oct 2026, 23:1949no change
13 Sept 2026, 22:0249no change
14 Aug 2026, 19:5149first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.