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Rolling Simulator

Rolling Simulator

A Roblox experience owned by VerticaΙ Studios.

SimulatorENball physicsgrowth mechanicmultiplayer competition

Description (written by the developer; not a statement by this register)

👋Welcome to Roll It Simulator! Bash through walls, grow your ball, compete with players, & do it again! 💫PICK up orbs! 📈GROW your ball! 🔥UNLOCK SKINS & TRAILS! 🔫LAUNCH your ball into walls! 🌍UNLOCK worlds! 👊FIGHT your friends! (Soon!) ✨ Premium users get a 1.5x roll and a 1.25x luck multiplier! Join the group for daily rewards! Tags IGNORE: Simulator, Collector, Wins, Rebirth, Worlds, Friends, Fun, Trails, Skins, Race, Ball, Pets, Skate, Simulator, Roll, Balls, Wins, Pets, Obby, Race

Last updated by the developer 23 Feb 2026, 14:00 UTC.

0
playing (measured 10 Aug 2026, 21:49 UTC)
244,149
lifetime visits
90%
liked (930 👍 / 104 👎)
3,084
favourites (12.6 per 1k visits)
28 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P!
399 R$
Tripple Hatch!
149 R$
Auto Rebirth
79 R$
Auto Hatch
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome190,344 · 0.00% win
100 Rolls! · collection129,804 · 0.00% win
1,000 Rolls! · collection43,925 · 0.00% win
World 2 · progression7,092 · 0.00% win
10,000 Rolls! · collection4,446 · 0.00% win
World 3 · progression1,392 · 0.00% win
50,000 Rolls! · collection365 · 0.00% win
100,000 Rolls! · collection182 · 0.00% win
250,000 Rolls! · collection90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.