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Difficulty Massacre [PUBLIC TESTING]

Difficulty Massacre [PUBLIC TESTING]

A Roblox experience owned by Auspicious Games.

SimulatorENinventory managementitem arrangementpublic testing

Description (written by the developer; not a statement by this register)

PC: [ T ] = Teleport to Spawn [ 1-9 ] = Equip Item [ ` ] = Inventory [ Open Inventory > Drag Items ] = Arrange Items [ Open Inventory > Right Click Items ] = Sell Items For best experience on mobile, use Dynamic Thumbstick instead of Classic Thumbstick. Report bugs at our community server. Progress will not transfer once the release rolls out.

Last updated by the developer 10 Oct 2023, 23:11 UTC.

0
playing (measured 12 Aug 2026, 09:17 UTC)
456
lifetime visits
75%
liked (6 👍 / 2 👎)
15
favourites (32.9 per 1k visits)
29 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Daredevil · other0 · 0.00% win
Billion · other0 · 0.00% win
New Arrivals · other0 · 0.00% win
Million · progression0 · 0.00% win
Thousand · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.