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[UPD] Boombox Hangout [✨]

[UPD] Boombox Hangout [✨]

A Roblox experience owned by Boombox Hangout Studios.

Social & hangoutENmusichangoutfunk

Boombox Hangout is a social-hangout experience created on April 29, 2023. The game has accumulated 1,653,143 lifetime visits and holds 1,663 favorites. Currently, zero players are active. The experience maintains a 75% like percentage. It focuses on music sharing and community interaction.

Description (written by the developer; not a statement by this register)

🎧 Boombox Hangout is the place for real music, especially FUNK. If you enter Roblox already procuring a sound to be smooth or to animate the dawn, this game is for you. 🔴Here the idea is simple: enter, put a funk, and make new friendships It has mandolin funk, automotive, conscious, trap, rap and other styles as well. It's that kind of game that you enter "just to listen to a song" and when you see it, it's been hours. - Stay exchanging ideas with the jail - Listen to your favorite music - Show your style - Meet new people #BoomboxHangout #BBH #BoomboxGame #HangoutCommunity

Last updated by the developer 30 Jul 2026, 15:36 UTC.

0
playing (measured 11 Aug 2026, 05:48 UTC)
1,653,143
lifetime visits
75%
liked (1,371 👍 / 452 👎)
1,667
favourites (1.0 per 1k visits)
29 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
250 R$
Vip
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ✌️ · welcome161,056 · 0.00% win
You found Ryan!12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4875no change
14 Aug 2026, 11:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.