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a horific tale.. (OPEN ALPHA)

a horific tale.. (OPEN ALPHA)

A Roblox experience owned by jPoaH studios.

HorrorENhorrormysteryalpha

Description (written by the developer; not a statement by this register)

Welcome to A Horrific Tale.. a roblox Horror game in ALPHA as of right now in the process of a few bug fixes and full release preparation. in this game you play as a semi famous reporter who is known to be non-superstitious and to make articles on the truth behind world famous ghost stories when you make a bet with some co workers where they think you will find real ghosts in this old mansion, going to do your research you end up finding some interesting things.... OPEN ALPHA!!! <***THIS GAME MAY CONTAIN STROBING LIGHTS PLEASE BE ADVISED***> controls menu for PC: G

Last updated by the developer 12 May 2026, 20:30 UTC.

0
playing (measured 28 Aug 2026, 05:34 UTC)
256
lifetime visits
75%
liked (3 👍 / 1 👎)
5
favourites (19.5 per 1k visits)
30 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Developer Support Pass
286 R$
V.I.P
143 R$
flashlight
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to the game!! · welcome62 · 0.00% win
in-dev tester · other5 · 0.00% win
BETA TESTER · other4 · 0.00% win
content creator · social3 · 0.00% win
Early Access Tester (EA) · other2 · 0.00% win
ALPHA TESTER · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.