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Magnet fishing simulator🧲 (Development stopped)

Magnet fishing simulator🧲 (Development stopped)

A Roblox experience owned by Supmeme Group.

SimulatorENsimulationmagnet fishingmultiplayer

Description (written by the developer; not a statement by this register)

**-- Development stopped --** Magnet fishing with friends and stuff! ------------------------------------------------------------------------------------------------- | Small fixes will still be made from time to time | -------------------------------------------------------------------------------------------------

Last updated by the developer 30 May 2026, 08:04 UTC.

0
playing (measured 14 Aug 2026, 09:31 UTC)
8,517
lifetime visits
76%
liked (61 šŸ‘ / 19 šŸ‘Ž)
45
favourites (5.3 per 1k visits)
1 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll
599 R$
Admin Commands
400 R$
2X money
200 R$
Vip
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New year 2025! Ā· other1,978 Ā· 0.00% win
You met the owner Ā· social270 Ā· 0.00% win
Lavish exploiter Ā· other145 Ā· 0.00% win
Christmas 2024 ā„ļø Ā· social116 Ā· 0.00% win
Halloween Event 2024 Ā· social109 Ā· 0.00% win
Happy Easter Ā· other105 Ā· 0.00% win
Curious traveler Ā· other64 Ā· 0.00% win
2nd Anniversary/ Owner's birthday Birthday 2025 Ā· other24 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.