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Mentos Tower

Mentos Tower

A Roblox experience owned by Viesta Studios.

ObbyENobstacle coursetower climbingbadge rewards

Mentos Tower is an obby experience created on May 1, 2023, by Icestuds Development. The game has accumulated 3,430,044 lifetime visits and 4,945 favorites. Currently, zero users are playing. The experience holds a 60% like percentage. Players complete towers to earn badge rewards.

Description (written by the developer; not a statement by this register)

Welcome to Mentos Tower! Finish all the towers with an easy-medium difficulty! Play and get a badge rewards for finishing a tower, have fun getting through obstacles, and enjoy! Shutdown = Bug fixes/Update Made by Icestuds Development

Last updated by the developer 15 Apr 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
3,430,044
lifetime visits
61%
liked (350 👍 / 228 👎)
4,938
favourites (1.4 per 1k visits)
1 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Mentos Tower! · welcome2,104,310 · 0.00% win
Top of Fruit Mentos Tower! · progression169,590 · 0.00% win
Top of Strawberry Mentos Tower! · progression166,654 · 0.00% win
Top of Matcha Mentos Tower!100,646 · 0.00% win
Top of Grape Mentos Tower! · progression43,475 · 0.00% win
Top of Mint Mentos Tower! · progression37,734 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.514 August 2026 — 60 % liked13 October 2026 — 61 % liked14 August 202613 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:4861+1
14 Aug 2026, 04:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.