Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ESCAPE SCHOOL BULLY! (Obby)

ESCAPE SCHOOL BULLY! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENschool settingbully themeparkour

ESCAPE SCHOOL BULLY! (Obby) is an obby experience created on 2023-05-01. It has accumulated 77,929,852 lifetime visits and 2,413,607 favorites. The game holds a 60% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

You've upset the school bully and now he wants to meet you at recess to fight! Can you out smart the bully and defeat him on the recess battle ground...or will the bully have the last laugh?! ☠️ 👍 Like the Game, if You Want More Escape Obby Adventures! 💀 Escape Your Bully and Don't Get Beat Up! 😡 Don't Let the Evil Bully Catch You! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 HE'S PURE EVIL AND HE DOESN'T LIKE YOU AT ALL! 💖 Tags: Escape, Obby, Parkour, Story, Bully, School, Fight

Last updated by the developer 20 Nov 2024, 19:04 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
77,929,852
lifetime visits
60%
liked (19,722 👍 / 12,967 👎)
2,413,571
favourites (31.0 per 1k visits)
1 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,500 R$
Be The Bully
499 R$
Laser Blaster
350 R$
God Mode
350 R$
Baby Cannon
300 R$
Carry Players
300 R$
Jet Pack
250 R$
Grapple Gun
200 R$
Gravity Coil
200 R$
Speed Potion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Student · welcome40,164,296 · 0.00% win
School Is In Session · welcome22,504,941 · 0.00% win
Study Hall · other10,090,080 · 0.00% win
Monster Jam! · other4,570,199 · 0.00% win
Bakugan! · other4,570,171 · 0.00% win
No Worries · other4,217,691 · 0.00% win
Recess! · other4,217,591 · 0.00% win
A+ Student! · other3,577,624 · 0.00% win
Report Card · other1,611,720 · 0.00% win
15 Minute Victory · progression1,459,309 · 0.00% win
Kids Relief · other1,087,227 · 0.00% win
School's Out! · progression845,201 · 0.00% win
Honor Roll · other514,806 · 0.00% win
Skipping Class · other173,550 · 0.00% win
10 Minute Victory · progression93,159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6023 August 2026 — 60 % liked2 September 2026 — 60 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3560no change
23 Aug 2026, 13:3360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.