Jiren Simulator
A Roblox experience owned by Astral Games™.
SimulatorENDragon Ball ZCombatProgression
Description (written by the developer; not a statement by this register)
Update 1 : -Added mobile support -Increased boost multiplier -Added Run/Walk -Fixed Data Resets (hopefully) Controls : E = Punch/Kick Q = Guard -Guarding will not completely nullify the damage, but it will only deal 10% of it. -To increase your power level, use your combat, hitting players gives extra points. -You will gradually grow in health, stamina, and size, the more your power level increases. -For extra security, rejoin after buying a gamepass. -If you happen to run into any errors please press F9, and tweet me a screenshot at @TheSeikirin on twitter.
Last updated by the developer 30 Sept 2018, 10:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.