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CREPUSCULUM [HORROR]

CREPUSCULUM [HORROR]

A Roblox experience owned by NML STUDIO.

HorrorENhorrorjumpscaresinspired-by

Description (written by the developer; not a statement by this register)

- ABOUT - "Every life originated as one human, and one enemy is attempting to cause damage to them." Inspired by: The Mimic and Valour. Warning: This game contains disturbing content, jumpscares, flashing lights, and creepy sound effects. If you are sensitive to epilepsy, or have any relevant medical condition. Tags: Horror, Monsters - CONTROLS - T - Unlock Cursor G - Inventory Shift - Sprint

Last updated by the developer 24 Apr 2026, 07:03 UTC.

0
playing (measured 12 Aug 2026, 04:33 UTC)
9,506
lifetime visits
54%
liked (50 👍 / 42 👎)
289
favourites (30.4 per 1k visits)
3 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Episode 1 Completed · progression272 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.517 August 2026 — 54 % liked6 September 2026 — 54 % liked6 October 2026 — 53 % liked16 October 2026 — 54 % liked17 August 202616 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 11:3854+1
6 Oct 2026, 11:3653-1
6 Sept 2026, 11:1854no change
17 Aug 2026, 11:0654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.