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A Roblox experience owned by Quack' Studios.

OtherEN

Description (written by the developer; not a statement by this register)

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Last updated by the developer 6 Jan 2024, 03:57 UTC.

0
playing (measured 11 Aug 2026, 15:17 UTC)
100,463
lifetime visits
77%
liked (58 👍 / 17 👎)
97
favourites (1.0 per 1k visits)
3 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
250 R$
Kung Fu
150 R$
Double Weight
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You reached 500 strength! · progression16,276
You reached 1000 strength! · progression4,677
You reached 2500 strength! · progression345
You reached 5000 strength! · progression142

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.