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Escape Evil Nanny! [OBBY]

Escape Evil Nanny! [OBBY]

A Roblox experience owned by Z_TKT'S CLUB.

ObbyENhorror themeobstacle coursejumpscare

Description (written by the developer; not a statement by this register)

Are you ready to escape your Evil Nanny?! Well let's do this! Travel through this crazy house of your Nanny and avoid traps, Solve puzzle and of course avoid YOUR EVIL NANNY! Make your way though 32 challenging Obstacles and make it to your freedom! Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles, SCARY JUMPSCARES and traps to beat. Having trouble with the obstacles? Consider purchasing some gamepasses! WARNING: This game contains some scary jumpscares! If you enjoyed the game and want another, leave alike! Tags: Escape Bobby Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure

Last updated by the developer 15 Aug 2025, 15:56 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
128,637
lifetime visits
49%
liked (25 👍 / 26 👎)
101
favourites (0.8 per 1k visits)
3 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Rainbow Sword
299 R$
Speed Coil
149 R$
Boombox
125 R$
x2 Double Jump
95 R$
Burping NANNY!
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome90,900 · 0.00% win
You Win! · progression494 · 0.00% win
You Win! - HARD MODE · progression427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.