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[EVENT] BubbleGum Obby!

[EVENT] BubbleGum Obby!

A Roblox experience owned by Synergy Obbies!.

ObbyENparkourpet collectionavatar customization

Description (written by the developer; not a statement by this register)

Welcome to BubbleGum Obby! 🎉 Updates Every 2 Weeks: Discover new surprises and features every two weeks! 🔥 Conquer Levels: Overcome well-crafted obstacles and conquer each stage! 🐾 Unlock Trails, Pets, Titles: Collect cool Trails, adorable Pets, and exclusive Titles as you progress! 💫 Prestige for New Items: Unlock new items by reaching prestigious milestones! 👗 Dress Your Avatar: Customize your avatar at the start of the map! 🌟 Well-Made Obstacles: Enjoy meticulously designed challenges! 🎮 100 Stages: Test your skills across 100 exciting levels! 🔔 Follow for Updates: Stay connected for the latest news! 👨‍💻 Made By Synergy Studios: Created by Synergy Studios! Jump into BubbleGum Obby and embark on an ever-evolving adventure! Enjoy the journey! 🎉

Last updated by the developer 4 May 2024, 12:30 UTC.

0
playing (measured 12 Aug 2026, 00:38 UTC)
263,181
lifetime visits
53%
liked (148 👍 / 132 👎)
572
favourites (2.2 per 1k visits)
3 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RainbowCarpet
199 R$
LaserGun
199 R$
VIP
149 R$
Grappling Hook
99 R$
Cloud
48 R$
SpeedCoil
47 R$
Sword
47 R$
GoldenGlove
37 R$
GravityCoil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to BubbleGum Obby! · welcome1,653

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.