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Legend of Immortals [OPEN BETA]

Legend of Immortals [OPEN BETA]

A Roblox experience owned by NoExt Studio.

RacingENoriental fantasyrpgopen beta

Legend of Immortals [OPEN BETA] is a racing experience created on May 4, 2023. It has accumulated 4,009,129 lifetime visits and 70,335 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description indicates an open beta status with specific update codes and gameplay features involving magic weapons and monster challenges.

Description (written by the developer; not a statement by this register)

Status: [OPEN BETA] 0928 Update 🎁 : 0928UpDATe_ThxX [Immortal Diamonds] * 8500 (Redemption valid until UTC October 28, 2023) 🎁: opentest 2K🎁: openbeta_2K666 4K🎁: openBETA_4K868 8K🎁: OPEN8Ktest_686 15K🎁: OPENbeta_15Kthx Next 🎁 at 30K Likes 🐉Create your Legend of Immortals Explore the mysterious oriental world. Experience a newly created story plot, master rich magic weapons and skills, challenge a large number of monster types, enjoy the open collection, weapons enhancement & upgrade gameplay, and create your own Legend. 🎮Become our Tester OPEN BETA test is ongoing, we're keeping small update during weekday with big update every month. We're optimizing game based on community feedback, so make sure to join our group and server. 📌Note We optimized player data system, so there are NO DATA WIPES and your data will be saved from now on. But there may be shutdowns for updates/bug fixes. Each of your likes will make our team feel greatly encouraged (pls!! 🙏)

Last updated by the developer 16 Apr 2026, 05:32 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
4,009,129
lifetime visits
89%
liked (34,808 👍 / 4,087 👎)
70,274
favourites (17.5 per 1k visits)
4 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pioneer Tester · welcome1,076,218 · 100.0% win
Beginner · welcome888,874 · 100.0% win
Robbery on the way! · other281,875 · 0.00% win
Dragonlizard · collection152,916 · 0.00% win
Rock Titan · other1,096 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2289no change
24 Aug 2026, 03:2189no change
14 Aug 2026, 03:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.