[🚽Sikibi]Dungeon Fighter
A Roblox experience owned by Space7 Studio.
SimulatorENclickerpet collectiondungeon crawler
[🚽Sikibi]Dungeon Fighter is a simulator experience created on 2023-05-04. It has accumulated 569,376 lifetime visits and 1,203 favorites. The title holds an 81% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
Description Welcome to Dungeon Fighter! How to play: 💪 - Collect power by clicking! 🏆 - Ascend with enough power to be stronger! 👆 - More power means more damage! 💎 - Collect money by attacking enemies! 🗡 - Collect different weapons from enemies! 🥚 - Collect various pets to gain power even faster! ⛏ - Identical weapons can be crafted to a higher level! 🥚 - Collect all the pets in the index! 🌐 - Stay in the top 100 global boards! 😊 More updates are coming soon! 🎉 Join our Group to get more Daily Rewards! 🎁 Premium benefits Rewards now available! 👍 Please like and favorite, New Worlds available when we have 10000 likes. 👍 💥 Thanks for playing! Tags: Adventure, Simulator, Fighting, Clicker, Pet, Scenery,Dungeon ,Fighter,Save,Save princess,Toilet,Cameraman
Last updated by the developer 10 Sept 2024, 07:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.