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Ready or Not [ALPHA]

Ready or Not [ALPHA]

A Roblox experience owned by Nightmare Project's.

ShooterENtactical shooterSWAT simulationalpha build

Description (written by the developer; not a statement by this register)

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations. Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos. [[ THIS IS JUST A INSPIRATION FOR THE GAME , NOT THE ACTUAL GAMEPLAY ]]

Last updated by the developer 17 May 2023, 19:08 UTC.

0
playing (measured 23 Aug 2026, 05:50 UTC)
251
lifetime visits
50%
liked (3 👍 / 3 👎)
8
favourites (31.9 per 1k visits)
4 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome127 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.