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🌴 Breakout [Classic]

🌴 Breakout [Classic]

A Roblox experience owned by Spacebit Studios.

OtherENdiscontinuedlink redirectionclassic arcade

🌴 Breakout [Classic] is an 'other' genre Roblox experience created on 2023-05-05. The game has accumulated 2,487,768 lifetime visits and 21,552 favorites. Currently, zero users are playing. The title holds a 61% like percentage. The description notes the experience is discontinued and directs users to a new version.

Description (written by the developer; not a statement by this register)

Breakout has been discontinued. Thank you for the continued support. 💕 Play the new version here: https://www.roblox.com/games/86219552070978/Mission-Breakout

Last updated by the developer 10 Aug 2026, 07:16 UTC.

0
playing (measured 11 Aug 2026, 04:50 UTC)
2,487,768
lifetime visits
61%
liked (1,483 👍 / 936 👎)
21,526
favourites (8.7 per 1k visits)
5 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🪙 x2 Coins
99 R$
+8 Elevator Slots
89 R$
🔦 Lantern
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Locked n' Loaded · other1,135,596 · 0.00% win
Getting Started · welcome531,806 · 100.0% win
Puzzling Puzzles · other504,561 · 100.0% win
Professional Pathfinder · other443,017 · 100.0% win
Spoiled Sewers · other392,233 · 0.00% win
Through the Trapdoor · progression215,663 · 0.00% win
Magnetic Madness · other187,680 · 0.00% win
Frostbite · other156,697 · 0.00% win
Puzzle Enthusiast · other126,496 · 0.00% win
High Voltage · other49,099 · 0.00% win
The way of the wild · other8,869 · 0.00% win
Quick Craftsman · other7,359 · 0.00% win
Earth, Fire and Water · collection6,322 · 0.00% win
Maximum Voltage · other5,926 · 0.00% win
The wrong direction · other4,816 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3461no change
14 Aug 2026, 07:3261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.